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BWS · 3D & Space

Products and spaces in physically based light.

Stills, film frames, texture maps and interactive web scenes, drawn by a path tracer.

Three faceted studies on a stone plinth — brushed metal, translucent ceramic and polished stone — each answering the light differently.

What it does

Light
Realistic light with bounces, soft shadows and sky lighting from HDR images.
Materials
Glass, metal and coated surfaces with physically based materials.
Fog and smoke
Volumes of fog and smoke that scatter light and cast soft shadows.
Camera
Exposure, depth of field and motion blur.
Clean images
Noise removal that keeps edges, with cleanup across frames for animation.
Passes
Layered EXR files with lighting, depth and normal passes, and TIFF stills.
Texture maps
Occlusion, curvature and normal maps baked from detailed models.
Panoramas
180° and 360° panoramas, and side-by-side stereo stills.
Illustrated looks
Ink-style outlines for toon-shaded, illustrated looks.
Animation
Animated 3D scenes exported as MP4 or MOV video.
Web scenes
Interactive scenes with hotspots, product variants and scroll-driven steps.
Gaussian splats
Gaussian splat captures drawn alongside 3D models.
A blue glass bottle with a black cap, standing on white.
A product picture from an example brief: glass and coating drawn by the renderer.
A still life of a vase, a bowl and a cup on a grey plinth.
A still-life scene with the product added.

What you receive

Stills
PNG, or EXR with its pass layers, or TIFF.
Animation
Frame sequences along a camera move, and finished MP4 or MOV films.
Texture sets
Occlusion, curvature, normal, height and ID maps.
3D files
GLB, FBX, USD, USDZ, OBJ, STL and Alembic.
For AR
AR-ready GLB and USDZ.

Formats

Reads
GLB, FBX, OBJ, STL, PLY, USD, Alembic, Gaussian splats (PLY, SPLAT, SPZ), VDB volumes, TIFF, DPX and EXR images, HDR and EXR environments, BVH motion capture.
Writes
PNG, EXR, TIFF, JPEG, MP4 (H.264, H.265, AV1), MOV, GLB, FBX, USD, USDZ, OBJ, STL and Alembic.

Questions

Can you make product images and film frames?
Yes. Stills, and frame sequences along a camera move with the noise cleaned across frames.
Can a 3D scene go on a web page?
Yes. A web scene can carry hotspots, product variants and steps that follow the scroll.
How do you check the light?
Against scenes whose exact answer is known. The checks are written up in a research note.

Working with BWS

Each engagement starts with a partnership inquiry: what you are building, on what timeline, and which engines it needs.

Start a partnership inquiry