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Reality capture — dense point clouds from overlapping photos

ReleaseBWS1.4.237

Reality capture builds a dense point cloud with surface normals from overlapping photos; its depth search runs on the GPU when available. Path tracer: photo textures projected from a camera stay at about one texel per pixel instead of blurring. StorM Web Engine — real-time reflections: screens and strips from 1 cm wide gleam in raster scenes; rectangular lights give tighter gloss.

New

  • Reality capture builds a dense point cloud with surface normals from overlapping photos; its depth search runs on the GPU when available

Improved

  • Path tracer: photo textures projected from a camera stay at about one texel per pixel instead of blurring
  • StorM Web Engine — real-time reflections: screens and strips from 1 cm wide gleam in raster scenes; rectangular lights give tighter gloss

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