Reality capture — dense point clouds from overlapping photos
Reality capture builds a dense point cloud with surface normals from overlapping photos; its depth search runs on the GPU when available. Path tracer: photo textures projected from a camera stay at about one texel per pixel instead of blurring. StorM Web Engine — real-time reflections: screens and strips from 1 cm wide gleam in raster scenes; rectangular lights give tighter gloss.
New
- Reality capture builds a dense point cloud with surface normals from overlapping photos; its depth search runs on the GPU when available
Improved
- Path tracer: photo textures projected from a camera stay at about one texel per pixel instead of blurring
- StorM Web Engine — real-time reflections: screens and strips from 1 cm wide gleam in raster scenes; rectangular lights give tighter gloss