Skip to main content

Liquid simulation in the 3D workroom

ReleaseBWS1.4.94

Liquid simulation in the 3D workroom. Procedural geometry nodes. Stem separation and remixing of music stems. Multi-stop, mesh and freeform gradients. Symbols — edit the master and every instance follows, with per-instance overrides.

Liquid simulation in the 3D workroom
Procedural geometry nodes
Stem separation and remixing of music stems
Multi-stop, mesh and freeform gradients
Symbols — edit the master and every instance follows, with per-instance overrides

More from Release notes

  1. 1.4.169StorM Web Engine — a built-in commerce layer for shops, from stock to deliveryEvery date and time follows the shop's own time zone — deadlines, event windows, order stamps and daily totals. Bundles keep their parts in stock — sold parts count down and return on a cancel or refund, and stock is received and counted by barcode. Delivery quotes always settle within a time limit, and cart, quantity and date inputs are checked at the edges — broken values are refused, not guessed. Best-seller and new-arrival lists and a store map appear only when there is something to show.
  2. 1.4.96Booleans and subdivision with creasesOn-demand code review / lint.
  3. 1.4.90Fire and smoke from gas simulation, path-traced on the GPUVoice enhancement for phone recordings — clearer dialogue, less room echo. People view — faces grouped into persons you can name and filter. Search photos by what is in them. One site, many languages — language addresses and translations per page.