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BWS · 3D & Space

Shapes ready for rendering, film and the web.

Modelling, sculpting, UV unwrapping and rigging for production geometry.

A twisted band closing on itself, shown as wire, as facets and as a finished surface.

What it does

Modelling
Extrude, bevel, loop cut, merge, dissolve and lathe polygons, and make 3D text.
Modifiers
Stackable subdivision, mirror, array, boolean and lattice modifiers.
Sculpting
Sculpts with dozens of brushes, mirror symmetry, masks and adaptive detail.
Remeshing
Turns a rough sculpt into even triangles that stay on the original surface.
Quad retopology
Quad retopology with organic and hard-surface presets and face budgets.
UV unwrapping
Unwraps with seams, re-packs islands and lays out UDIM tiles.
Procedural shapes
Procedural shapes built from connected nodes, with fields, repeat and simulation zones.
Rigging
Bones, inverse kinematics and constraints such as aim, track and limit, with skin weights set automatically.
Animation
Keyframes with smooth automatic easing, animation clips and blend shapes.
Materials
Layered physical materials with coat, sheen and dispersion, and a built-in library.
Baking
Bakes ambient occlusion, curvature and normal maps from detailed models.
Variants
Material and colour variants for product configurators, carried into exports.

What you receive

Models
Model files in the formats below, and the saved scene project.
Images
PNG and JPEG stills, frame sequences over a chosen range, and multi-layer EXR.
Texture maps
PNG maps for occlusion, curvature, normal, height and ID.
For AR
GLB and USDZ at real size for products.
For printing
STL for 3D printing; a part that is too thin to print is refused.

Formats

In
OBJ, STL, PLY, glTF and GLB, FBX, USD (USDA, USDC), Alembic, OpenVDB, BVH motion, Gaussian splats (PLY, SPLAT, SPZ), COLLADA, 3DS, DXF, VRML, and IGES curves and simple surfaces.
Out
GLB, OBJ, STL, FBX, USDA, USDZ, USDC, Alembic, OpenVDB, BVH, PLY, DXF, 3DS, VRML and COLLADA.

Questions

Can you prepare models for AR or a web configurator?
Yes. AR-ready GLB and USDZ, and material and colour variants that carry into the export.
Do you retopologize a sculpt for animation?
Yes. Quad retopology with organic and hard-surface presets and a face budget.
What do you need from us?
Reference pictures or a drawing, what the model is for (render, film, web or print), and the file formats you need.

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Working with BWS

Each engagement starts with a partnership inquiry: what you are building, on what timeline, and which engines it needs.

Start a partnership inquiry