BWS · 3D & Space
Shapes ready for rendering, film and the web.
Modelling, sculpting, UV unwrapping and rigging for production geometry.

What it does
- Modelling
- Extrude, bevel, loop cut, merge, dissolve and lathe polygons, and make 3D text.
- Modifiers
- Stackable subdivision, mirror, array, boolean and lattice modifiers.
- Sculpting
- Sculpts with dozens of brushes, mirror symmetry, masks and adaptive detail.
- Remeshing
- Turns a rough sculpt into even triangles that stay on the original surface.
- Quad retopology
- Quad retopology with organic and hard-surface presets and face budgets.
- UV unwrapping
- Unwraps with seams, re-packs islands and lays out UDIM tiles.
- Procedural shapes
- Procedural shapes built from connected nodes, with fields, repeat and simulation zones.
- Rigging
- Bones, inverse kinematics and constraints such as aim, track and limit, with skin weights set automatically.
- Animation
- Keyframes with smooth automatic easing, animation clips and blend shapes.
- Materials
- Layered physical materials with coat, sheen and dispersion, and a built-in library.
- Baking
- Bakes ambient occlusion, curvature and normal maps from detailed models.
- Variants
- Material and colour variants for product configurators, carried into exports.
What you receive
- Models
- Model files in the formats below, and the saved scene project.
- Images
- PNG and JPEG stills, frame sequences over a chosen range, and multi-layer EXR.
- Texture maps
- PNG maps for occlusion, curvature, normal, height and ID.
- For AR
- GLB and USDZ at real size for products.
- For printing
- STL for 3D printing; a part that is too thin to print is refused.
Formats
- In
- OBJ, STL, PLY, glTF and GLB, FBX, USD (USDA, USDC), Alembic, OpenVDB, BVH motion, Gaussian splats (PLY, SPLAT, SPZ), COLLADA, 3DS, DXF, VRML, and IGES curves and simple surfaces.
- Out
- GLB, OBJ, STL, FBX, USDA, USDZ, USDC, Alembic, OpenVDB, BVH, PLY, DXF, 3DS, VRML and COLLADA.
Questions
- Can you prepare models for AR or a web configurator?
- Yes. AR-ready GLB and USDZ, and material and colour variants that carry into the export.
- Do you retopologize a sculpt for animation?
- Yes. Quad retopology with organic and hard-surface presets and a face budget.
- What do you need from us?
- Reference pictures or a drawing, what the model is for (render, film, web or print), and the file formats you need.
Read more
Working with BWS
Each engagement starts with a partnership inquiry: what you are building, on what timeline, and which engines it needs.